Technology in School

STEM

Stories about science, technology, engineering and mathematics (STEM) subjects. The term originated at the National Science Foundation.


Taiwanese Startup, BoniO to Host Online Math Gaming Competition
MATH AND GAMES: Know some students in grades 4-6 who are “game” to prove their math chops? BoniO, a Taiwan-based edtech startup that aims to bring the thrills of e-sports to learning, is hosting its Brain Games math competition, which will run from Dec. 5-9. Students in teams of three will compete to answer math problems to build and defend their virtual territories on a board reminiscent of Settlers of Catan...
Microsoft Releases Full ​'Minecraft: Education Edition' for Schools
MINECRAFT FANS, GATHER: On November 1, Microsoft announced that Minecraft: Education Edition is now officially available for purchase in 50+ countries. Though some of the features were available through early access in June, this full version of Minecraft: Education Edition includes a number of new elements, including a new classroom mode and NPCs (non-player characters)...
Edtech Tips and Tools for Better Sex Education in Schools
LET'S TALK ABOUT SEX: TIME got straight to the point with this recent headline: "Sex ed is negative, sexist and out of touch." For educators in the classroom looking for advice on how to update their approach to sex ed, here are a few options. First up, Amaze.org has collection a recently-released collection of videos taking kids through the specifics of sexual health and puberty...
Jesse Schell’s ‘Happy Atoms’ Aim to Help Kids Bond With Chemistry
BORON, NOT BORING: Chemical elements are the building blocks of the universe. But many kids only learn about them through an abstract form: the periodic table. One renowned game designer, Jesse Schell, is aiming to bring these elements to life with a toy-and app combo that lets kids build molecules and learn about bonds...
Looking for Free STEM Products? Tiggly Opens Edu-Grant Applications
FREE $$$: Looking for more STEM content for students to explore next year? Tiggly, a collection of physical toys and iPad apps, has announced that it will select two schools to receive grants of $2,000 to implement Tiggly products. The grants awarded to two separate schools: one Title I elementary school, and one "general elementary school—whether public, charter, or private...
New Yorker Lauds Sphero as Crossover Between Toy and Coding Tool
TWO GEEKS AND JUNK FOOD: Sphero, creator of playable robots and the SPRK Education Program, just got a big write-up in the New Yorker. Why? Writer D.T. Max describes the "milky white orb" robot as a "crossover product" between a toy and an educational tool to teach students about coding, both individually and in groups...