Technology in School

Osmo Raises $12 Million Series A to Bridge Physical and Digital Gaming

Oct 16, 2014

OSMO: $12 million in a Series A round to Palo Alto-based startup Tangible Play and its main product Osmo, led by Accel Partners; other investors include Upfront Ventures and K9 Ventures, who contributed as part of a seed round back in March of 2013. In essence, Osmo functions as a physical iPad add-on that uses the iPad camera to track a user's gameplay motion and physical objects, as described in an interview with EdSurge in back in May.

Co-founders Jérôme Scholler and Pramod Sharma first launched a Kickstarter campaign back in February of 2013 to raise $50,000 to jumpstart the game development. Since then, Osmo has received over $2 million in pre-orders from over 2000 schools, according to Edukwest. Per the investor agreement, Accel Partners’ Rich Wong will join Osmo’s board of directors.

Technology in School

Osmo Raises $12 Million Series A to Bridge Physical and Digital Gaming

Oct 16, 2014

OSMO: $12 million in a Series A round to Palo Alto-based startup Tangible Play and its main product Osmo, led by Accel Partners; other investors include Upfront Ventures and K9 Ventures, who contributed as part of a seed round back in March of 2013. In essence, Osmo functions as a physical iPad add-on that uses the iPad camera to track a user's gameplay motion and physical objects, as described in an interview with EdSurge in back in May.

Co-founders Jérôme Scholler and Pramod Sharma first launched a Kickstarter campaign back in February of 2013 to raise $50,000 to jumpstart the game development. Since then, Osmo has received over $2 million in pre-orders from over 2000 schools, according to Edukwest. Per the investor agreement, Accel Partners’ Rich Wong will join Osmo’s board of directors.

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