thought leadership playtime, gametime

Movers and Shakers

thought leadership playtime, gametime

Feb 1, 2012

PLAYTIME, GAMETIME: All work and no play made Jack Nicholson a scary boy. And neuroscientist Paul Howard-Jones agrees, according to the NYTimes. At the Learning Without Frontiers conference in London last week, he, along with others like famed inventor Ray Kurzweil, called for better applications of technologies--such as gaming--so that students learn to become "proprietors of knowledge," rather than customers.

PLAYTIME, GAMETIME: All work and no play made Jack Nicholson a scary boy. And neuroscientist Paul Howard-Jones agrees, according to the NYTimes. At the Learning Without Frontiers conference in London last week, he, along with others like famed inventor Ray Kurzweil, called for better applications of technologies--such as gaming--so that students learn to become "proprietors of knowledge," rather than customers.

 

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