THE HARDEST GAME for any educational game developer is the quest for a sustainable source of revenue, especially when trying to sell to schools. Echoing concerns raised at the Games and Learning Summit at E3, this piece from VentureBeat explores how three small studios juggle between trying to sell to schools and consumers, while weighing the pros and cons of subsisting on grants. Wise words from Filament Games' founder, Dan White:
“Like any funding, when you focus your efforts on that source of funding, you craft all your thinking about why you will succeed around what you think that fund wants to hear. It’s important that we start to do products that are extremely market driven.”