column | Technology in School

Knewton Publishes "The Gamification of Education" Infographic

Apr 6, 2014

GAMIFICATION NEWBIE: Gamification can be a blast for both teachers and students when they understand how to do it properly. (“We get to play Minecraft?!?!”) But if you’re a newbie at it, check out this handy infographic from Knewton for an overview, historical timeline, and examples of gamification both inside and outside of K-12. (Fun fact: Dungeons and Dragons can be used to teach probability). Check out the comments at the bottom of the page, too; contributing educators are split on their pro/con thoughts about gamified learning, especially when it comes to the flipped classroom.

column | Technology in School

Knewton Publishes "The Gamification of Education" Infographic

Apr 6, 2014

GAMIFICATION NEWBIE: Gamification can be a blast for both teachers and students when they understand how to do it properly. (“We get to play Minecraft?!?!”) But if you’re a newbie at it, check out this handy infographic from Knewton for an overview, historical timeline, and examples of gamification both inside and outside of K-12. (Fun fact: Dungeons and Dragons can be used to teach probability). Check out the comments at the bottom of the page, too; contributing educators are split on their pro/con thoughts about gamified learning, especially when it comes to the flipped classroom.

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