Edtech Wiki

Topics in Education Technology

  • 20 Under 20 Thiel Fellowship

    20 Under 20 Thiel Fellowship

    Fellowship established by the Thiel Foundation offering grants of $100,000 to young adults under 20 to skip college and pursue their entrepreneurial visions.

  • 21st Century Skills

    21st Century Skills

    Competencies important to the future that are not traditionally emphasized in classrooms, such as creativity, tech competence, and collaboration.

  • Adaptive Learning

    Adaptive Learning

    Adaptive learning technology changes the content, sequence or assessment that a student encounters in real-time, in response to the needs of the individual.

  • Advocacy


    This topic contains news about policy advocacy and groups that advocate policy changes, typically in the U.S.

  • Assessment Driven Curriculum

    Assessment Driven Curriculum

    Tools for instruction that emphasize assessing a learner's achievement on standardized tests (particularly based on state standards).

  • Augmented Reality

    Augmented Reality

    The overlay of information onto a live physical environment, such as via a mobile phone camera.

  • Badges


    A way to recognize progress toward a goal or a product design method. These products use badges as a central part of their reward system.

  • Blended Learning

    Blended Learning

    Any program where a student learns partly at a supervised physical location away from home (such as school) and partly through content delivered online, with some student control over the time, place, path, and/or pace.

  • Bring Your Own Device

    Bring Your Own Device

    Programs that let students to use their own device or technology in school, often part of personalized learning trends. Also known as BYOD or BYOT programs.

  • Browser-based


    Web-based programs that run through a browser such as Chrome, Safari, Internet Explorer or Firefox rather than being installed locally on individual computers.

  • Charter Management Organizations

    Charter Management Organizations

    CMOs are the parent organizations of charter schools, responsible for growth and operations.

  • Charter Schools

    Charter Schools

    Primary and secondary schools within the public school system that operate separately with independent public or private management.

  • Child Safe Internet

    Child Safe Internet

    Guides and technologies that support safe Internet access for children. Examples may include filtering software, browsers and educational programs.

  • Classroom Response System

    Classroom Response System

    Systems that let students respond to questions and polls individually and privately using a mobile phone or clicker device.

  • Cloud Computing

    Cloud Computing

    A technology trend that describes the remote hosting of applications and data, that in principle allows organizations to reduce their local computing resources. Enables 'Software as a Service'.

  • Collaboration Tools

    Collaboration Tools

    Platforms and programs that support either asynchronous or real-time collaborative work between students, classes, and teachers.

  • Collaborative Learning

    Collaborative Learning

    An environment where learners are encouraged to work together rather than individually. Examples may include formal or informal learning.

  • Common Core Aligned

    Common Core Aligned

    Products, assessments and content aligned to the Common Core State Standards.

  • Common Core State Standards

    Common Core State Standards

    Common Core State Standards (CCSS) is an effort to create a single set of standards to guide curriculum and assessment of U.S. students grades K-12, agreed to by participating states.

  • Community Products

    Community Products

    Products that encourage students, teachers, or staff to create, share and comment on content for learning.

  • Competency-Based Learning

    Competency-Based Learning

    A model of assessment that defines competencies a student must pass in order to progress. This model is designed to reduce gaps in knowledge, and to let learners progress at their own rate (as opposed to 'seat time' models).

  • Consumer Products

    Consumer Products

    Hardware, apps, and other products designed for the consumer market that can be used for learning and instruction.



    US Federal law that limits product vendors from collecting information on or deliver services to users under the age of 13 without consent. Recently updated.

  • Core Curriculum

    Core Curriculum

    The primary curriculum teachers are responsible for teaching. Assessments usually focus on acheivement of the core curriculum.

  • Cost of Education

    Cost of Education

    Information related to the costs of education, especially post-secondary education.

  • Courses


    Platforms or programs that offer curriculum with complete courses, aligned to particular state or Common Core Standards. May be used for online learning, classroom-based instruction or hybrid learning.

  • Criticisms of EdTech

    Criticisms of EdTech

    Anything related to criticism of technologies or how technology is broadly used in education.

  • Data and Research

    Data and Research

    News, studies, and reports that measure the effectiveness of technology in education and instructional methods; EdSurge meta-topic.

  • Differentiated Learning

    Differentiated Learning

    Programs and tools for automatically or manually tailoring instruction by selecting content and presentation methods (lectures, quizzes and games, inquiry-based projects, etc.), corresponding to how the student best learns.

  • Digital Textbooks

    Digital Textbooks

    Multimedia tools that provide educational content. Some are simply digitized versions of print textbooks, others incorporate interactive features and are optimized for different platforms.

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