Technology in School

Using Minecraft and other games in class

Sep 12, 2012

DIG THAT MINE: The folks over at the Infinite Thinking Machine are rolling the cameras on education-technology approaches again. Season three kicks off with an 11-minute segment on gamification, and how to use products like Minecraft (38 million users) and GameStar Mechanic (for 4th through 9th graders) in class. Best news: check out Mindcraftedu for 50% discounts on Mindcraft for schools.   


Technology in School

Using Minecraft and other games in class

Sep 12, 2012

DIG THAT MINE: The folks over at the Infinite Thinking Machine are rolling the cameras on education-technology approaches again. Season three kicks off with an 11-minute segment on gamification, and how to use products like Minecraft (38 million users) and GameStar Mechanic (for 4th through 9th graders) in class. Best news: check out Mindcraftedu for 50% discounts on Mindcraft for schools.   


STAY UP TO DATE ON EDTECH
News, research, and opportunities - sent weekly.
STAY UP TO DATE ON EDTECH
News, research, and opportunities - sent weekly.