Edtech Business

Mexican Educational Game Startup, Yogome Raises $6.6M, Plans School Offerings

Jun 2, 2017

YOGOME, which develops educational mini-games for young children, has raised $6.6 million in a Series A round led by Seaya Ventures, with Variv Capital and Endeavor Catalyst also chipping in, TechCrunch reports. Founded in 2011, the Mexico-based startup has built more than 1,000 mini-games across six apps, available on iOS and Android mobile platforms, and reaches four million users across 50 countries.

Yogome has funded and recently concluded a two-year randomized control study (PDF) conducted by Yale University’s play2Prevent lab, which found one of its math games to be “both an acceptable and enjoyable game-based math program with a high potential for repeated and continued gameplay. It had the greatest impact on students with lower math skills and may be most appealing to players that have a high sense of math self-competency.”

In an email to EdSurge, the company says it plans to launch a school version of its educational games platform that will be free for teachers for at least two years. (Afterwards it will determine an appropriate price point.) Available on PCs, Chromebooks, iOS and Android devices, this platform will allow teachers to assign games from eight subjects and four languages.

Edtech Business

Mexican Educational Game Startup, Yogome Raises $6.6M, Plans School Offerings

Jun 2, 2017

YOGOME, which develops educational mini-games for young children, has raised $6.6 million in a Series A round led by Seaya Ventures, with Variv Capital and Endeavor Catalyst also chipping in, TechCrunch reports. Founded in 2011, the Mexico-based startup has built more than 1,000 mini-games across six apps, available on iOS and Android mobile platforms, and reaches four million users across 50 countries.

Yogome has funded and recently concluded a two-year randomized control study (PDF) conducted by Yale University’s play2Prevent lab, which found one of its math games to be “both an acceptable and enjoyable game-based math program with a high potential for repeated and continued gameplay. It had the greatest impact on students with lower math skills and may be most appealing to players that have a high sense of math self-competency.”

In an email to EdSurge, the company says it plans to launch a school version of its educational games platform that will be free for teachers for at least two years. (Afterwards it will determine an appropriate price point.) Available on PCs, Chromebooks, iOS and Android devices, this platform will allow teachers to assign games from eight subjects and four languages.

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