FUN AND GAMES: Teachers use digital games to deliver content more frequently than to assess how students learn, notes a report from the Joan Ganz Cooney Center, evaluating how educators use games to measure student performance and better aid low-performing students.
The report expands on one from earlier this summer, in which teachers voiced the need for games to motivate students who struggle in traditional classrooms. This report follows up, giving some encouraging news: almost 80% of teachers surveyed reported that digital games helped struggling students’ comprehension of core curriculum; more than 70% reported that the games helped development of non-cognitive skills such as cooperation and collaboration. More on fun, games and learning to come later this summer, promises the Cooney Center.