column | Technology in School

"Intrinsic" K-12 Gaming with Mathbreakers

Apr 25, 2014

REWARDING MATH WITH… MATH?: Gaming in K-12 classrooms should be intrinsic, and speak to instructional design. That’s what Dr. Matthew Lynch argues in a recent blogpost on EdWeek. He calls out new tool Mathbreakers as endeavoring to do this with a gaming environment that “blows normal worksheet-esque applications out of the proverbial water,” and includes a quote from gamer Christian Perfect: "Most 'fun with math' games… provide extrinsic motivation: do the math, and then you get a reward. In Mathbreakers, the math is the game, and the reward for doing it is more math. Heaven!"

column | Technology in School

"Intrinsic" K-12 Gaming with Mathbreakers

Apr 25, 2014

REWARDING MATH WITH… MATH?: Gaming in K-12 classrooms should be intrinsic, and speak to instructional design. That’s what Dr. Matthew Lynch argues in a recent blogpost on EdWeek. He calls out new tool Mathbreakers as endeavoring to do this with a gaming environment that “blows normal worksheet-esque applications out of the proverbial water,” and includes a quote from gamer Christian Perfect: "Most 'fun with math' games… provide extrinsic motivation: do the math, and then you get a reward. In Mathbreakers, the math is the game, and the reward for doing it is more math. Heaven!"

Get our email newsletterSign me up
Keep up to date with our email newsletterSign me up