AWKWARDLY HOLDING HANDS: Popular 'indie' (independent) games like Journey or Fez don't follow the script of AAA titles; they stretch the limits and imaginations of what it means to be a game. This kind of creativity and audacity, according to Rob Lockhart, Creative Director of Important Little Games, lends itself well to educational games ("eddies") that demand a new design approach. Unfortunately, he says, "indies" and "eddies" are "a perfect couple too shy to approach one another." One reason: the stigma left by the "Edutainment" industry in the 90's. (The Cooney Center explored this in a report last year.) Insightful commentary about the challenges of building (and selling) educational games follow Lockhart's piece.