Postsecondary Learning

​University of Michigan’s Gamified LMS Opens Up to Other Institutions

Jun 20, 2017

MAKING LMS FUN? First, the University of Michigan decided to turn a LMS into a game. Now the tool, known as GradeCraft, is hitting the market for other universities and K-12 schools. GradeCraft, created in 2012 at the school of Information and school of Education at U-M, allows students to choose assignments and earn points—which translates into grades—for the work they complete. And according to press release, it already has its first outside customer: the University of Arizona.

Vincent Del Casino, vice president of academic initiatives and student success at UA, said in a prepared statement, “It is fantastic to find an educational technology that is built from the ground up with faculty leadership and based upon cutting-edge scholarship.”

​University of Michigan’s Gamified LMS Opens Up to Other Institutions

Postsecondary Learning

​University of Michigan’s Gamified LMS Opens Up to Other Institutions

Jun 20, 2017

MAKING LMS FUN? First, the University of Michigan decided to turn a LMS into a game. Now the tool, known as GradeCraft, is hitting the market for other universities and K-12 schools. GradeCraft, created in 2012 at the school of Information and school of Education at U-M, allows students to choose assignments and earn points—which translates into grades—for the work they complete. And according to press release, it already has its first outside customer: the University of Arizona.

Vincent Del Casino, vice president of academic initiatives and student success at UA, said in a prepared statement, “It is fantastic to find an educational technology that is built from the ground up with faculty leadership and based upon cutting-edge scholarship.”

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