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by Lumos Labs, Inc.

GRADES / Middle School (Grades 5-8), High School (Grades 9-12)
PLATFORMS / Web Browser, Flash, iOS Devices, iPad

Online games/exercises designed to challenge core cognitive abilities


Lumosity’s Education Access Program (LEAP) was created to bring the cognitive skill strengthening training exercises into schools. The program provides educators with six-month free Lumosity memberships for students in 3rd through 12th grade. In exchange for free memberships, these educators are encouraged to incorporate the program into their curriculum and study the effects on student’s behavior and academic performance using a research platform developed by Lumosity.

Currently, LEAP is being used in over 500 classrooms with over 14,000 students enrolled from around the world. The program, open to both private and public schools, helps provide insights, generate research, and inform the development of Lumosity’s cognitive training tools.

Lumosity, founded in 2005 by Kunal Sarkar, Michael Scanlon and David Drescher, launched it’s brain performance improvement website, in 2007. The company studies the effects of online cognitive training, such as specially designed computer games through their research arm, the Human Cognition Project. Based in San Francisco, Lumosity offers a variety of brain-training games including those for improving memory, processing speed, problem solving, brain flexibility, and attention span.

Lumosity has grown to over 40 games and 60 million members in over 180 countries. The company received $3 million in Series A funding in 2008 from Harrison Metal Capital, FirstMark Capital, and Norwest Venture Partners, $32.5 million in Series C funding from Menlo Ventures, and a Series D of $31.5 million led by Discovery Communications.


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Summit Reflections 17
Science Teacher

It would be cool if they could use these games for subject-specific material. I could see this used in a...

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