SUMMARY:
Jumpido is a series of math games that harnesses the motion capture capabilities of the Microsoft Kinect to make learning math more active and engaging. The product was designed to make learning math more fun while keeping kids active and healthy. It is available for purchase by individuals and schools for between $300 - $3000 per year, depending on size and feature set. As of June 26, 2014, Jumpido is being used by over 500 teachers and 25,000 students in over 100 schools.
GOALS:
Jumpido is a series of math games that harnesses the motion capture capabilities of the Microsoft Kinect to make learning math more active and engaging. The product was designed to make learning math more fun while keeping kids active and healthy.
APPROACH:
Teachers initially select a topic or concept and then choose a game within that theme for the students to play. Kids will use their gestures to solve problems or puzzles. They can work collaboratively with their classmates or compete in class challenges. As students complete puzzles, the games will get harder and harder, adapting as they progress through the material.
IMPLEMENTATION:
Teachers will need a Microsoft Kinect and a projector or screen in order to use Jumpido in their classroom. The active nature of the games requires the motion tracking capabilities of the Kinect, and they won’t work without it.
PRICING:
A demo version is available to teachers for free that has limited themes and games. Jumpido is available for purchase for both individual use, as well as throughout a school. There are 6 plans available:
WHO IS USING IT:
As of June 26, 2014, Jumpido is being used by over 500 teachers and 25,000 students in over 100 schools.
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Having an implement for students with disabilities such as something like a controller that can replace the jumping might be helpful (for students in wheelchairs or who would otherwise have trouble jumping). I'd also like to see curriculum up to 5th grade since most schools go up to 5th grade. It...
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