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Curriculum Products
Categories: Science, Math, Coding, and Engineering
GlobaloriaGlobaloria
Globaloria
by Globaloria
GRADES / Elementary (Grades K-4), Middle School (Grades 5-8), High School (Grades 9-12)
PRICING PLANS / License
PLATFORMS / Browser-based, Mobile Learning

Blended-learning courses and platform that teach students to design and code educational games

Overview

SUMMARY

Globaloria provides courses that teach 5th-12th graders courses in STEM, computing, game design and coding using industry tools and professional practices. Additionally, Globaloria has a customized learning platform, a learning management system, live and virtual support for users, and blended professional development for educators (for schools that purchase the Globaloria school plan).

GOALS

Globaloria provides courses that teach 5th-12th graders courses in STEM, computing, game design and coding using industry tools and professional practices. This product was intended to transform the classroom and engage students in STEM, thereby encouraging them to seek careers in STEM-related fields.

APPROACH

The browser-based site offers schools Common Core standards-aligned courses containing 40-100 hours of game design and coding curriculum that leverage professional programming languages and industry-standard tools. Students learn to design and program their own educational games through a mix of teacher-led instruction, team-based learning, and online networking with experts and peers. Additionally, Globaloria has a customized learning platform, a learning management system, live and virtual support for users, and blended professional development for educators (for schools that purchase the Globaloria school plan).

Globaloria is designed to be integrated directly into the regular school day as a stand-alone elective or as part of an existing course. Members can sign into their School Learning Platform, which integrates with additional platforms for teachers and staff-- the Professional Development platform (educators only), the Learning Management platform (educators only), and a Network Administration platform (Globaloria Staff). The School Learning Platform provides a space for the school to organize all course material, resources, and any digital textbooks. This platform contains a number of features, including a curriculum overview for Globaloria’s courses (Game Design I-V, 3D Game Design, Mobile Game Design and Game Design Essentials).

IMPLEMENTATION

Globaloria requires that each student have a computer with the following specifications:

  • Pentium 4 class CPU or higher
  • 2 GB RAM (4 GB recommended)
  • 1024x768 display (1280x800+ recommended)
  • Windows XP+, OSX 10.6+, or Chrome OS
  • Standard 3-button mouse
  • High-speed internet access
  • PRICING

    Globaloria offers its services as part of a paid school plan. Interested schools must apply on Globaloria’s site and provide comprehensive information about the school and faculty (including which faculty members can serve as Globaloria “facilitators”). An annual subscription fee includes a customized Digital Platform, Full Digital Course Curriculum, Blended Professional Development, and the Virtual Learning and Expert Support, including a live instructional and coding help desk. Globaloria costs $75/student/year; volume and multi-year discounts are available.

    WHO IS USING IT?

    As of May 2015, Globaloria was being used by over 500 teachers and over 17,000 students in over 50 schools. The product serves participants in 15 states: Alabama, Arizona, California, Florida, Georgia, Illinois, Louisiana, Maryland, New York, Ohio, Oklahoma, Texas, Washington D.C., West Virginia and Wyoming.

    Since its founding, Globaloria has won several awards. Globaloria has won the SVEF STEM Innovation Award, was named a "Laureate of The Tech Awards" in 2013 and received a District Administration Pick. Globaloria was also one of six products to receive an award from the National School Board for innovative work in 2013. Globaloria is a 2014 Google RISE awardee, the recipient of the 2014 CODiE for Project-Centered Learning, and a SETDA Emerging Technology Partner.

    PRODUCT VIDEOS

    Making Games, Making Learning Fun
    Making Games, Making Learning Fun
    Deepening Subject Mastery
    Deepening Subject Mastery
    How and Why to Adopt Globaloria
    How and Why to Adopt Globaloria
    Globaloria at Sandy River Middle School
    Globaloria at Sandy River Middle School
    Globaloria Presents at RIDE Summit
    Globaloria Presents at RIDE Summit
    Globaloria at the EdSurge Summit
    Globaloria at the EdSurge Summit
    Tech Awards 2013 laureate: Globaloria
    Tech Awards 2013 laureate: Globaloria

    EDUCATOR REVIEWS

    Anna Full starFull starFull starFull starFull star
    Teacher. School Type: Elementary School

    It would be more aff...

    Teacher Full starFull starFull starFull starFull star
    School Type: High School, Low Income Population, College Prep School

    Allowing students to code on mobile devices, such as Android and iOS, would allow for a far greater adoption rate due to most students possessing these, but many do not have PC access outside of the classroom.

    Reduce the per student price to allow for more schools and district to adopt the...

    PRODUCT ATTRIBUTES

    Standards

    Common Core Aligned Common Core Aligned

    Characteristics

    Assessment Assessment
    Child Safe Social Network Child Safe Social Network
    Distance Learning Distance Learning
    Games Games
    Rhode Island Tech for Schools Summit Rhode Island Tech for Schools Summit

    Subject Matter

    Computer Science Computer Science