Product Designer

Desmos - San Francisco, California or Remote - Full time

Desmos is on a mission to improve the quality of math education in every classroom. We do this by letting teachers and students access rich, interactive, and pedagogically sound math experiences right in their browser. Building high-quality math tools and content used by millions of people around the world is no easy task, and it requires close collaboration between teachers, designers, and engineers as well as constant testing in real classrooms.We are seeking a product designer with a broad set of design skills to create powerful, intuitive, and delightful products for teaching, learning, and exploring math.

What you should show up ready to teach anyone on your first day:

  • Examples of intuitive, delightful design, including a few that you’ve designed and shipped to users as a professional designer in the technology industry.
  • How to measure the effectiveness of a design and your experience with user research and user testing to determine effectiveness.
  • How to evaluate design options and choose the best one, especially when designing for different audiences.
  • One thing you like and one thing that you would improve about the design of the Desmos geometry tool.

What you’ll learn more about after you’re hired:

  • Our commitment to accessibility, including the motivation for and requirements of various accessibility standards, and how to design from the ground up for users with disabilities (especially people with visual impairments).
  • Our company’s pedagogical commitments and the unique challenges of designing technology for classrooms.
  • The technologies that allow us to build performant, powerful, and reliable browser-based experiences.

Within your first week, you’ll:

  • Introduce yourself on Slack to your new colleagues!
  • Collaborate with members of the engineering and teaching teams to improve the user experience of one of our math products.

Within your first month, you’ll:

  • Talk to classroom teachers to develop a deep understanding of their needs and look at metrics before starting designs on a new project.
  • Lead design on a new feature for teachers and students to use in their classrooms on a variety of devices, including user research, flows, high fidelity mockups, and clickable prototypes.
  • Work closely with the teaching team to ensure designs are pedagogically sound.
  • Collaborate with the engineering team to polish implemented features and discuss behavior specifics. Bonus if you feel comfortable jumping into the code for styling or excited to learn more about CSS.
  • Effectively communicate design ideas and rationale to other members of the team, asking for and incorporating feedback from team members into designs.

Within your first three months, you’ll:

  • Work with a cross-disciplinary team to bring an idea from brainstorming through design, user testing, and release on a fixed timeline.
  • User test new features with teachers, sharing your learnings with the team and incorporating them into the product before shipping new features.
  • Visit a local math classroom to see one of our products in action.

Within your first year, you’ll:

  • Use your strong product and design sense to ensure that new features we ship maintain a high bar of always being delightful and intuitive.
  • Attend a math-education conference with the Desmos team to get to know our users and better understand the role that Desmos plays in the classroom.
  • Take a vacation to recharge. We do our best work when we’re happy and well-rested!

Learn more about our company and then apply! Include your resume, portfolio, and a cover letter that helps us understand your preparation for the work we’ve described above.

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Ux / Graphic Design

Experience Level

Mid Level


Desmos wants to help every student learn math and love learning math. But “every student” is a lot of students so we create digital math tools and let the Internet take them to anyone who wants them.

Come join us as we tackle the hard problems we love and build an enduring company in the process.

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