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Categories: Engineering, Math, Science, and Coding
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Globaloria

Blended-learning courses and platform that teach students to design and code educational games —
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Video: Tech Awards 2013 laureate: Globaloria

Overview

Globaloria is a social learning network that provides courses in which 6th-12th grade students learn how to design and code educational games and interactive simulations for both web and mobile technology, subsequently pushing STEM content and computer science skills. The browser-based site offers schools Common Core standards-aligned courses containing 40-100 hours of game design and coding curriculum that leverage professional programming languages and industry-standard tools. Additionally, Globaloria has a customized learning platform, a learning management system, live and virtual support for users, and blended professional development for educators (for schools that purchase the Globaloria school plan).

Students learn to design and program their own educational games through a mix of teacher-led instruction, team-based learning, and online networking with experts and peers.

Globaloria is designed to be integrated directly into the regular school day as a stand-alone elective or as part of an existing course. Members can sign into their School Learning Platform, which will lead to four additional platforms -- the Globaloria Central platform, the Professional Development platform (educators only), the Learning Management platform (educators only), and a Network Administration platform (Globaloria Staff). The school learning platform provides a space for the school to organize all course material, resources, and any digital textbooks. This platform contains a number of features, including a curriculum overview for Globaloria’s courses (Game Design I-V and Game Design Essentials).

Globaloria offers its services as part of a paid school plan. Interested schools must apply on Globaloria’s site and provide comprehensive information about the school and faculty (including which faculty members can serve as Globaloria “facilitators”). An annual subscription fee includes a customized Digital Platform, Full Digital Course Curriculum, Blended Professional Development, and the Virtual Learning and Expert Support, including a live instructional and coding help desk. The cost of Globaloria ranges from $200 per student for up to 100 students, down to $75 per student for a full-school implementation. Volume and multi-year discounts are available.

A product of the World Wide Workshop, Globaloria was developed by MIT Media Lab and Harvard Graduate School of Education graduate, Dr. Idit Harel Caperton, in 2006. Globaloria endeavors to help students develop digital literacy, STEM and Computing knowledge, and global citizenship through game design. By fall of 2013, Globaloria had reached 10,500 students and educators, serving participants in eight states: California, Florida, Louisiana, New York, Texas, Washington D.C., West Virginia, and Wyoming. 

Since its founding, Globaloria has won several awards and grants. Globaloria has won the SVEF STEM Innovation Award, was named a "Laureate of The Tech Awards" in 2013 and received a District Administration Pick. Globaloria was also one of six products to receive an award from the National School Board for innovative work in 2013. It received a $250,000 grant from Google in 2011 and is a 2014 Google RISE awardee.


Globaloria Overview

Rhode Island Tech for Schools Summit (October 2013)

Reviews

Teacher, School Type: High School, Low Income Population, College Prep School

Strengths: This product engages students in learning different subject areas by using the timetested technique of play. We always learn and retain information better when we enjoy what we do. The prod...

Suggestions for Improvement: Allowing students to code on mobile devices, such as Android and iOS, would allow for a far greater adoption rate due to most students possessing these, but many do not have PC access outside of the classroom. Reduce the per student price to allow for more schools and district to adopt the...

Feb 20, 2014Read Full Review