Here's a point that folks sometime miss about games. They create contextual learning opportunities in which the entire point is to fail, because unless you fail you can't figure out how to do better. The panel, moderated by Michael Levine (Joan Ganz Cooney Center) will explore current and potential uses of games and game-like elements in the classroom, while outlining some of the barriers to adoption. Panelists include Jan Plass (G4), Michael Angst (E-Line Media) and David Miller (Kuato Studios). And did we mention it's free?